

Hastings which allowed the game's open-ended nature to be fully The game was one of the first on the PlayStation to utilize shifting levels of detailĪmong rendered objects, thanks to a panoramic engine developed by Alex Light-hearted tone in order to appeal to a wider market of consumers. The game started out as a more mature title with a dark and realisticĪpproach, but the direction was shifted to have a more whimsical and Suggested a game about a dragon, and work began on a new game. Spyro the Dragon started development following the release of Insomniac's debut game, Disruptor, which sold poorly but was generally praised by critics, impressing Universal InteractiveĮnough to encourage them to make a second game. Used strategically in order to find items and defeat enemies. Glide which he can use to scale large distances, all of which must be Spyro's abilities as aĭragon include fire breath, a head-on charging attack, and a mid-air Player must locate collectable items, among which are gemstones,Ĭrystallized dragons, and stolen dragon eggs.

Open-ended 3D platformer, featuring large, sprawling levels in which the Trapping the other dragons in crystal and turning their hoard of gems The first game in the Spyro series, it stars the title character, a young purple dragon named Spyro, and his dragonflyįriend, Sparx, who must journey across the Dragon Kingdom in order toĭefeat Gnasty Gnorc, who has overtaken the 5 dragon Homeworlds by The game was released for the PlayStation on September 9, 1998. Spyro the Dragon is a platform game developed by Insomniac Games and published by Sony Computer Entertainment.
